Super Robot Wars X-Ω (スーパーロボット大戦X-Ωクロスオメガ Sūpā Robotto Taisen Kurosu Omega, "Super Robot Wars Cross Omega"), shortened as "SupCroΩ" (スパクロΩ SupaKuroΩ) or "SupaKuro", is a game from the Super Robot Wars series released for iOS and Android mobile systems by Bandai Namco on October 5, 2015. It is free to play, but money is required for specific in-game items.

Overview[edit | edit source]

The game was officially announced at the "2nd SupaRobo Channel" delivered on July 24, 2015. It is the second social game in the Super Robot Wars series, following the 2012 game Super Robot Wars Card Chronicle. Development and management is handled by Sega, and B.B. Studio participates in supervision and scenario production.

Having Chain Chronicle as basis, the main game mode is a tower defense set in four lines where the player uses units to protect the battleship from the enemy units coming the left side of the screen. Later other game modes were included, such as Conquest Mode and Arena Mode. The game is also frequently updated, including new gameplay elements such as voiceovers and new series.

Plot[edit | edit source]

Story[edit | edit source]

Gameplay[edit | edit source]

Quest[edit | edit source]

Quest (クエスト) is the main game mode, a tower defense system similar to Sega's Chain Chronicle. The player uses Battle Units to protect the Battleship from the enemy units coming the left side of the screen in the four lines. The player's team can contain up to seven units, with five active and two reserves. Four active units are selected by the player, with the fifth unit being only available a helper from other players. The two sub-units stay inside the battleship until one active unit is defeated or switch places. Sending an unit inside the battleship will allow it to slowly recover HP. The player wins by defeating all enemies, and loses if the battleship is destroyed.

  • Story (ストーリー) - The main scenario. As the player progress, new battleships and parts become available in the M Trader.
  • Unit Quest (ユニットクエスト) - A quest set for each battle unit. By clearing the scenario the player can acquire abilities for the unit. Unit Quests become available when the corresponding battle unit reaches a certain level. In version 2.5.1 it was changed to Unit Scenario (ユニットシナリオ).
  • Challenge (チャレンジ) - Difficult missions that are unlocked as the player progress in the main scenario.
  • Weekly (曜日) - The player can play on daily quests to receive extra content such as enhancement materials and funds.
  • Event (イベント) - Limited time event quests.

Other game modes[edit | edit source]

  • Arena (アリーナ)
    • Battle Mode (戦闘モード) - Game mode added on version 2.0.1. The player can set up five units freely withot cost restrictions in a 3x3 space, with the 3 squares in the front giving an attack bonus and the three in the middle giving an armor bonus. Wins the player that defeats all units from other player. The battle system of this mode is called "VS Battle Mode", and the Skills, Spitit Commands, and other contents are different in this mode. In addition to getting prizes for each ranking every week, the player can also save medals acquired in battles to exchange for items.
    • Defense Setting (防衛設定) - If a competitive player wants to defend the position in the ranking, a defense team can be set to be the team other players will face when found by them. In this case, besides the five units, it is also possible to include a special "Guardian Unit". When the opponent receives an attack, a gauge will fill, and when full, the Guardian Unit will appear in the battle and use its special skill without the need of cores. In Defense Log, the name of the opponents and the result of the battle (victory / defeat) fought by the defense team are displayed, and it is also possible to challenge listed players. The default team is weak, so competitive players have to improve the defense, while non-competitive players tend to leave a single weak unit to help other players.
  • Conquest Mode (戦闘モード) - A single player game mode added on version 2.0.1. Friend intervention is not possible, but it is also impossible to use continues. The player selects a battleship and lands on a planet to

It is possible to freely browse what kind of organization other players have cleared the stage.

  • Conquest (VS) (征覇(VS)) - Mode include on April 2017. Also uses the VS Battle Mode system from the Arena.
  • Fight Mode (闘滅モード) - A mode that uses the VS Battle Mode system. The player selects a battleship and lands on a planet, moving in the map to search for items and enemies.
  • Fighting Exercise (撃退演習) - A mode that becomes available periodically, with multiple players participating. The player selects a team with up to 20 units to fight against one of the enemy forces. The battle is automatic, and the player is rewarded depending on his performance.[1]

Units[edit | edit source]

Battle Units[edit | edit source]

The units controlled by the player in battles, such as Mazinger Z, Strike Gundam, etc. The battle units are classified in five attribute: Attacker, Defender, Shooter, Fighter, and Blaster. They are also classified with different types of rarity and attributes. As the same unit with the same pilot can have different versions, there is a variety of units available. Each unit has a cost to be included in the team, and generally units with a higher cost are more powerful. However, if the total cost exceeds the limit, as penality the abilities of all units in the team will go down by the same amount as exceeded cost value, and the effect of Support Units will be disabled. The maximum cost increases as the player's rank rises.

  • Attributes:
    • Attacker - Units marked with a red fist. Generally have high attack power and mobility. Cause extra damage to Defender type units, but take more damage from Shooter type units.
    • Defender - Units marked with a blue shield. Usually have high armor and defensive skills. Give more damage to Shooter type units, but receives more damage from Attacker type units.
    • Shooter - Units marked with a yellow sight. These units mainly use ranged attacked, but they are also able to fight at short range. Strong against Attacker type units, but weak against Defender type units.
    • Fighter - An attribute included in version 2.0.1. Its symbol is a purple fist and shield. Basically an enhanced combination of Attacker and Defender that can use cores of any color. Has no weak or strong points against Attacker, Defender, and Shooter units, but takes and gives more damage against Blaster units.
    • Blaster - An attribute included in version 2.0.1. Its symbol is a white pistol. Basically an enhanced version of Shooter that can use any core. Additionally, attacks from Blaster units usually have the ability to push enemies, even if only slightly. Like Fighter, is neutral to the three basic attributes, but is both weak and strong against Fighter units.
  • Special Skill (必殺スキル Hissatsu Sukiru) - A special move whose effect and cost depends on the unit. When enemies and allies are destroyed, a red, blue, or yellow core will appear. The skill can be used when a specific amount of cores is available. There are also rainbow colored core that appears when the units are of the Fighter or Blaster attributes, and they can be used by any unit. By using skills from different units without repeating a previous one, a Cross Combo (クロスコンボ) occurs, increasing the power of the skill. When the fifth unit in the combo uses a skill, it becomes an Omega Cross (オメガクロス), highly increasing the attack power and, when used by some units, also displaying a special cut-in.
    • Ω Skill - Improved version of Special Skills implemented on version 3.0. Activated by consuming twice as many cores as the Special Skill requires, having a dedicated CG cut-in when used. Only available to units with [Ω] on their names, and when available, the activation button changes to an "Ω" symbol.
  • Spirit Command - Each unit has three Spirit Commands available, and the player can select one of them before battles. Generally the selected command can be used only once per battle. In VS Battle Mode the command can be used any number of times, but it has a cooldown period to be used again. Each Spirit Command has an experience gauge, and when the gauge is full, it becomes an Ω type Spirit Command.

Support Unit[edit | edit source]

Each Battle Unit can have one Support Unit equipped to obtain extra effects such as increased Attack Power, improved movement speed, etc. Effects vary depending on the Support Unit. There are no restrictions to Support Units, being possible to even include a Support Unit that is the same as the Battle Unit's pilot.

Battleship[edit | edit source]

At the beginning of the quest it will raise the abilities of the ally units with a skill, and it can accommodate damaged units to gradually recover the unit's HP and replace with other units. The player is defeated if a Battleship's HP becomes zero.

Enhancements[edit | edit source]

  • Enhancement (強化) - Besides gaining experience in battles, a Battle Unit can gain experience by using money and giving unneeded units and enhancement materials. The higher the rarity of the Battle Unit or material given, the higher the experience obtained.
  • Limit Break (限界突破) - By using identical Battle Units (same name, pilot, and rarity) or speficic enhancement materials, the upper limit of the unit's level is increased by 5, and the upper limit of Customizations by 1. Limit Break can be done four times per unit. After version 2.0.1 it became possible to use Limit Break with units of different attributes, such as an Attacker unit being able to use an identical Shooter unit, but unique traits from that unit will be lost. If an identical unit isn't available, Limit Break can be done with "Limit Break Materials" (限界突破素材).
  • Customization (改造) - The player can increase the Battle Unit's HP, Attack Power, Armor, and Mobility. Unlike the conventional appearance in the series, it consumes dedicated resources instead of funds, green cubes called 'Customization Materials' (改造資材). By breaking the unit's limit four times, the amount of customizations that can be done increases, and when fully customized, the text "Full Customization Completed" (フル改造完了) appears and the unit can gain a Full Customization Bonus.
  • M Trader (Mトレーダー) - The player can obtain new Battleships and Customization Parts by using four types of materials: R, G, B, and Y.
  • Enhancement Parts (強化パーツ) - An enhancement system similar to the one in most games in the series. Parts can be obtained and enhanced in the M Trader, with different parts becoming available by advacing in the story. Each unit can equip a specific amount of parts, depending of their cost. If the cost exceeds the unit's capacity, it cannot be equipped. Parts are onlt valid in the normal quest modes, with V Parts being their counterpart to the VS Mode.
    • V Parts (Vパーツ) - While similar, V Parts have some differences from the Enhancement Parts. Each is set for one part of the unit's body, and the unit can gain bonuses by equipping specific unit sets.
  • Pilot Parts (パイロットパーツ) - PP for short. An element included in version 2.0.1. By equipping the PP of the corresponding pilot to a compatible unit, the appearance of the pilot and his Spirit Commands will change. If a Battle Unit with a PP is set as the team's leader, the pilot will also have a Leader Skill that affects all team members. Also, some PPs are voiced and/or have animations. Only SSR units can equip PPs, and it is free to equip them, but it costs an amount of money to remove them. They are obtained by exchanging Pilot Chips or as rewards in events.
  • Rarity Awakening (レアリティ覚醒) - An unit acquisition system implemented in version 2.0.1. While the rarity of units are mainly C, UC, R, SR, and SSR, the player can exchange a "R+ Chip" for a "R+" Battle Unit. When the unit reaches its maximum level, it can be enhanced with Cells, increasing its rarity and maximum level. The unit starts as R+ and is improved to R++, SR+, SR++, and lastly a SSR unit. This type of unit cannot be sold until it becomes a SSR unit, and when it becomes a SSR unit, its level resets to 1, but its attributes will improve. Note that the unit cost also increases alongside the rarity. When the unit becomes SSR, it is considered complete and a login bonus starts, with a new R+ Chip being available as the last day login to be exchanged for other unit.

Series Listing[edit | edit source]

Second period inclusions[edit | edit source]

Third period inclusions[edit | edit source]

Fourth period inclusions[edit | edit source]

Limited Series[edit | edit source]

Series available only for a limited time in events.

Series Period Notes
Idolmaster: Xenoglossia December 2015
September 2017
Code Geass: Akito the Exiled February 2016
December 2016
November 2017
Crayon Shin-chan April 2016 Debut
Super Robot Wars Original Generation June 2016
September 2016
December 2016
March 2017
October 2017
December 2017
March 2018
August 2018
October 2018
December 2018
March 2019
Recurring series with multiple games represented across different events.
Godzilla vs. Evangelion August 2016 Debut. Also marks the first appearance of a kaijū in Super Robot Wars.
Border Break October 2016 Debut
Galactic Armored Fleet Majestic Prince November 2016 Debut
Mujin Gattai Kisaragi February 2017
September 2017
Sakura Wars March 2017
March 2018
Martian Successor Nadesico: Prince of Darkness April 2017
Kyōryū Sentai Zyuranger May 2017 Debut. Also marks the first appearance of a tokusatsu in Super Robot Wars.
Mobile Suit Gundam SEED Astray July 2017
Lagrange: The Flower of Rin-ne July 2017
August 2018
Robot Girls Z July 2017 Debut
サン娘〜Girl's Battle Bootlog August 2017 Debut
Hacka Doll August 2017 Debut
The Idolmaster Cinderella Girls September 2017 Debut
Heybot! October 2017 Debut
Sega Hard Girls October 2017 Debut
Little Witch Academia November 2017 Debut
Macross Δ November 2017
October 2018
Macross Frontier the Movie: The Wings of Goodbye December 2017
October 2018
Mega Man January 2018 Debut
The Movie: Mazinger Z/INFINITY January 2018 Debut
A Certain Magical Virtual-On February 2018 Debut
Last Hope (Unit Pandora) August 2018 Debut
Aikatsu! September 2018 Debut
The Super Dimension Fortress Macross: Do You Remember Love? October 2018
Cutie Honey Universe October 2018 Debut
Nekketsu Saikyo Gosaurer‏‎ November 2018
Muv-Luv Alternative November 2018 Debut
Patlabor: The Movie November 2018
Linebarrels of Iron (Manga) December 2018
The Brave Exkaiser December 2018
Space Battleship Tiramisu December 2018 Debut
Mobile Suit Gundam Narrative December 2018
May 2019
Kenzen Robo Daimidaler January 2019 Debut
Hades Project Zeorymer January 2019
My-HiME January 2019 Debut
Galaxy Angel January 2019 Debut
Medabots Februay 2019 Debut
SD Gundam series March 2019
Code Geass: Lelouch of the Re;surrection March 2019 Debut
Code Geass: Oz the Reflection O2 March 2019 Debut
Mobile Suit Gundam 0083: Stardust Memory April 2019
Gargantia on the Verdurous Planet April 2019
Shōnen Ashibe GO! GO! Goma-chan April 2019 Debut
Gun Sword May 2019
Battle Spirits: Brave May 2019 Debut
Sgt. Frog May 2019
Macross Plus June 2019

Video[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

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