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|Super Robot Wars F||Classic Series||All Super Robot Wars Electronic Encyclopedia|
Super Robot Wars F Final (スーパーロボット大戦F完結編 Sūpā Robotto Taisen Efu Kanketsu-hen, lit. "Super Robot Wars F Final Chapter") is a game in the Super Robot Wars series released for Sega Saturn on April 23, 1998 and PlayStation on April 15, 1999. The game also became available for the PlayStation Network on November 19, 2011.
It is the sequel of Super Robot Wars F, and the two games together are a remake of The 4th Super Robot Wars, which was divided in two parts due to its large size. It is the final part of the classic timeline, the ending showing what the characters do after the war. The remake includes new content such as voice acting, most main pilots having several portraits expressing different emotions, and the inclusion of Dramatic Voice Events, which mainly contains famous voiced lines taken directly from their source material. The storyline was rewritten, having many differences compared to the original, such as the inclusion of Neon Genesis Evangelion in the story.
- The Unchallengeable Daitarn 3
- Aura Battler Dunbine
- Space Runaway Ideon
- Heavy Metal L-Gaim
- Super Electromagnetic Robo Combattler V
- Sengoku Majin GoShogun
- Super Beast Machine God Dancouga
- Aim For The Top!
- Neon Genesis Evangelion
Power of Love
It is possible for your team member's attack power to increase, if your attacking team member to close (next to?) his/her lover. Here are some examples:
- Judo - Roux
- Rain - Domon
- Shou - Marvel
- Bernie - Chris
This has to be one of the best trick in the game. In order to do it, first you must:
- Have at least one pilot with Dream
- Have at least one unit that has more than one pilot (Dancougar, Super
Gundam, L-Gaim with Lilis, etc.)
To do it:
- Use Dream.
- Right after you choose Dream, then pick on the unit that has more than one pilot.
- Press Cancel twice.
- Press L or R.
Now, the Magic list would be a randomly picked pilot. If that pilot is not in the MAP (You didn't pick him/her in the beginning of the MAP), you can use his/her magic without using any SP! However, some warning:
- The magic used must be Magic that effect other pilots or units, like Rally,
Confuse, Exhaust, etc., not Magic that effect the caster, like Spirit, Miracle, etc.
- The combination (Dream user and the unit with more than one pilot) will also effect what pilot will be picked. It means that if you use Masaki's Dream on Dancougar, it will yield a different pilot if you have used Masaki's Dream on Combattler V instead.
- The pilot they most likely to be pick is usually from the list of pilots that appear first in SRWF (basically the ones that appear earliest in SRWF has the better chance of being picked). Which means that it would usually pick Amuro, Emma, Bright, Chris, etc. if you're in Realistic Robot side or Kouji, Boss, Getta team, etc. if you're in Super Robot side.
Once the proper combination is figured out, just keep on doing it. I used Rally all the time and it works like a charm. My team always starts with 150 morale. It's even better if I am in Super Robot side, since I can also use Exhaust!
Seishins are spells which help you in battle. this does not depend on what mech you got.
Seishin are used by pilots therefor, the pilot can change mech, but will keep the same seishin.
It consume Seishin Points (SP), which is different for each pilot. The Seishin "Dream" ( 夢 ) is new to Super Robot Wars.
It allows the pilot to use a seishin of an ally but cost twice the SP.
|Heal (根性)||Restore 30% of your own HP.||20 SP|
|Heal 2 (ド根性)||Restore 100% of your own HP.||40 SP|
|Hot Blood (熱血)||Deals 2x Damage next attack.||40 SP|
|Friend (友情)||Restore 50% of all ally's HP.||70 SP|
|Auto-Hit (必中)||100% hit for 1 turn||25 SP|
|Love (愛)||Restore 100% of all ally's HP.||90 SP|
|Flash (ひらめき)||100% dodge for 1 attack.||15 SP|
|Mercy (てかげん)||If attacking the enemy with lower HP than you, and if the attack will kill the enemy, it will leave the enemy 10 HP instead||15 SP|
|Motivate (気合)||+10 Morale on your self.||40 SP|
|Luck (幸運)||Gain 2x the money than normal||45 SP|
|Trust (信頼)||Restore 30% of 1 ally unit's HP||30 SP|
|Speed up (加速)||Movement +3||10 SP|
|Awaken (覚醒)||Get 1 extra turn||60 SP|
|Concentrate (集中)||Hit and dodge +30%||15 SP|
|Rally (激励)||Morale +10 on a ally||70 SP|
|Resupply (補給_||Restore 100% of your own or ally EN.||65 SP|
|Dream (夢)||Use a seishin of an ally for double SP||?? SP|